repeatUntil
fun IParentNode.repeatUntil(status: BehaviorTreeStatus, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
fun IParentNode.repeatUntil(condition: () -> Boolean, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
fun IParentNode.repeatUntil(condition: () -> Boolean, status: BehaviorTreeStatus, init: RepeatUntilNode.() -> Unit): RepeatUntilNode