GraphicObject

Represents a special type of graphical object. Not the same as GameObject.

See also

Constructors

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constructor(graphicObject: RSGraphicObject)

Functions

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Moves the camera to a position where the given entity or position is in view.
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open fun distance(): Int
Determines the distance between this entity/tile and the local player
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open fun distanceTo(position: Positionable): Int
Determines the distance between this entity/tile and the given entity/tile
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open fun equals(o: Any): Boolean
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open fun getHeight(): Int
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open fun getId(): Int
Gets the ID of the entity
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open fun getTile(): WorldTile
Gets the WorldTile of this entity/position
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open fun hashCode(): Int
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open fun toString(): String