GlobalWalking

open class GlobalWalking

Utilities for walking across the entire game

See also

for walking short distances

Constructors

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constructor()

Functions

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open fun setEngine(adapter: GlobalWalkerAdapter)
Sets the walker engine adapter
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open fun walkTo(position: Positionable): Boolean
open fun walkTo(position: Positionable, walkCondition: Supplier<WalkState>): Boolean
Walks to the specified position
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open fun walkToBank(): Boolean
open fun walkToBank(walkCondition: Supplier<WalkState>): Boolean
Attempts to walk to the nearest bank