walkPath

open fun walkPath(path: List<Positionable>): Boolean

Walks the specified path

Return

true if walked successfully, false otherwise

Parameters

path

the path to walk


open fun walkPath(path: List<Positionable>, walkingCondition: Supplier<WalkState>): Boolean

Walks the specified path

Return

true if walked successfully, false otherwise

Parameters

path

the path to walk

walkingCondition

the walking condition to break out of walking early - this is checked often while walking