State

enum State

A current state of the game, such as loading, at login screen, or logged in.

Entries

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Unknown game state.

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The client is starting.

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The client is at the login screen.

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The client is at the login screen entering authenticator code.

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There is a player logging in.

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The game is being loaded.

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The user has successfully logged in.

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Connection to the server was lost.

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A world hop is taking place.

Functions

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open fun valueOf(name: String): GameState.State

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.