Functions

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open fun bank(): BankQuery
Creates a new BankQuery
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open fun count(): Int
Executes this query and gets the number of results
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Creates a new EquipmentQuery
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abstract fun filter(filter: Predicate<EntityType>): QueryType
Applies the specified filter to this query.
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Executes this query, and gets the first result if it exists
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Executes this query, and selects a random result based on a uniform distribution
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open fun forEach(consumer: Consumer<EntityType>)
Executes this query and passes each result to the specified consumer
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Creates a new InventoryQuery
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open fun isAny(): Boolean
Executes this query and checks if any result exists
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open fun isBankable(): QueryType
Only match items that are bankable
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Only match items that can be traded on the grand exchange
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Only match items that are members only
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Only match items that are not bankable
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open fun isNoted(): QueryType
Only match items that are noted
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Only match items that cannot be traded on the grand exchange
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Only match items that are not members only
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open fun isNotNoted(): QueryType
Only match items that are not noted
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Only match items that are not stackable
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Only match items that are stackable
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open fun npcs(): NpcQuery
Creates a new NpcQuery
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open fun players(): PlayerQuery
Creates a new PlayerQuery
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open fun shop(): ShopItemQuery
Creates a new ShopItemQuery
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abstract fun sorted(comparator: Comparator<EntityType>): QueryType
Orders the query by the specified comparator.
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abstract fun stream(): Stream<EntityType>
Returns this query as a stream.
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open fun tiles(): TileQuery
Creates a new TileQuery
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open fun toList(): List<EntityType>
Executes this query, and gets the results
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open fun trade(): TradeQuery
Creates a new TradeQuery
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open fun widgets(): WidgetQuery
Creates a new WidgetQuery
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open fun worlds(): WorldQuery
Creates a new WorldQuery