TileQuery
open class TileQuery : StreamBackedQuery<LocalTile, TileQuery> , InteractableQuery<LocalTile, TileQuery>
A query to search over tiles in the local region
See also
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Creates a new EquipmentQuery
Link copied to clipboard
Applies the specified filter to this query.
Link copied to clipboard
Orders the best entity according to PreferredTargetSelector (the element with the minimum cost)
Link copied to clipboard
Executes this query and gets the closest matching entity to our player
Link copied to clipboard
Executes this query and gets the closest matching entity to our player, based on path distance (the distance it would take to actually walk there based on the surrounding obstacles/collision)
Link copied to clipboard
Executes this query, and gets the first result if it exists
Link copied to clipboard
Executes this query, and selects a random result based on a uniform distribution
Link copied to clipboard
Executes this query and passes each result to the specified consumer
Link copied to clipboard
Creates a new GameObjectQuery
Link copied to clipboard
Creates a new GrandExchangeOfferQuery
Link copied to clipboard
Creates a new GraphicObjectQuery
Link copied to clipboard
Creates a new GroundItemQuery
Link copied to clipboard
Unmaintained.
Link copied to clipboard
Creates a new InventoryQuery
Link copied to clipboard
Only match entities that are being hovered
Link copied to clipboard
Unmaintained.
Link copied to clipboard
Only match entities that are not being hovered
Link copied to clipboard
Only match clickable entities that are not visible
Link copied to clipboard
Only match entities that are on the minimap
Link copied to clipboard
Link copied to clipboard
Creates a new ItemDefinitionQuery
Link copied to clipboard
Only match entities who are at most the specified distance away from the specified location
Only match entities who are at most the specified distance away from our player
Link copied to clipboard
Only match entities who are at most the specified path distance away from our player (the distance it would take to actually walk there based on the surrounding obstacles/collision)
Link copied to clipboard
Only match entities who are at least the specified distance away from our player
Only match entities who are at least the specified distance away from the specified location
Link copied to clipboard
Only match entities who are at least the specified path distance away from our player (the distance it would take to actually walk there based on the surrounding obstacles/collision)
Link copied to clipboard
Creates a new PlayerQuery
Link copied to clipboard
Creates a new ProjectileQuery
Link copied to clipboard
Creates a new ShopItemQuery
Link copied to clipboard
Orders the query by the specified comparator.
Link copied to clipboard
Sorts the entities by their distance to our player, with the closest appearing first
Sorts the entities by their distance to the specified location, with the closest appearing first
Link copied to clipboard
Orders the entities by PreferredTargetSelector
Link copied to clipboard
Sorts the entities by their path distance (the distance it would take to actually walk there based on the surrounding obstacles/collision)
Link copied to clipboard
Returns this query as a stream.
Link copied to clipboard
Only matches entities at the specified positions
Link copied to clipboard
Only match entities who are not at any of the specified positions
Link copied to clipboard
Executes this query, and gets the results
Link copied to clipboard
Creates a new TradeQuery
Link copied to clipboard
Creates a new WidgetQuery
Link copied to clipboard
Creates a new WorldQuery