RepeaterNode
Decorator Node A repeater node will run its child in an indefinite loop or until its child returns KILL
Properties
Functions
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fun IParentNode.conditional(observerAbort: ObserverAbort? = null, condition: () -> Boolean, init: ConditionalNode.() -> Unit): ConditionalNode
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fun IParentNode.repeatUntil(condition: () -> Boolean, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
fun IParentNode.repeatUntil(status: BehaviorTreeStatus, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
fun IParentNode.repeatUntil(condition: () -> Boolean, status: BehaviorTreeStatus, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
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