SucceederNode
Decorator Node A succeeder node's tick always reports success regardless of the actual result of its child
Properties
Functions
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fun IParentNode.conditional(observerAbort: ObserverAbort? = null, condition: () -> Boolean, init: ConditionalNode.() -> Unit): ConditionalNode
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fun IParentNode.repeatUntil(condition: () -> Boolean, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
fun IParentNode.repeatUntil(status: BehaviorTreeStatus, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
fun IParentNode.repeatUntil(condition: () -> Boolean, status: BehaviorTreeStatus, init: RepeatUntilNode.() -> Unit): RepeatUntilNode
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